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Michael Brush - Writer
Nov 2004
Beset
by a host of serious challenges, the toy sector may seem like the last place
to put your money.
Indeed,
at the annual Harris
Nesbitt "Playtime" Investor Conference in
New
York City
November 8 and 9, the venue for toy makers was virtually empty, while
investors overflowed from the hall where video game makers pitched their
latest hot products.
But
as any good contrarian thinker knows, the overlooked sectors that get passed
up at investing conferences often provide the best hunting grounds for
bargains. And that just might be the case with the toy sector right now.
Before
we get to some of the ways you might make money in this group, let's take a
look at the big challenges toy makers face. Here is a quick summary.
The
toy industry is in a “multi-year funk.”
After three yearsq of little or no growth, retail toy sales slipped by 3% in
the first half of 2004, says Sean
McGowan, the toy sector analyst at Harris Nesbitt. It’s likely to
finish the year flat, he predicts.
There’s
a lot of competition.
Part of the problem is that companies in the $50 billion global toy market
face challenges everywhere for the attention toy lovers young and old --
from video games and consumer electronics devices, to the cell phone.
Reliable standbys like Barbie and LEGO just aren’t selling like they used
to.
Costs
are rising.
Meanwhile, toy makers are getting hit hard by rising costs. Toys are made of
plastic. And as the price of oil goes up, so do the prices of resins used by
toy makers. Some companies have hedged away the risk for the near term. But
they will get hit next year by higher resin costs which have gone up
anywhere from 25% to 40% compared to last year, says McGowan. Freight
charges are high, too. That’s bad for any companies that manufacture in
China
– like most of the toy makers.
Mega
Bloks Inc (MB.TO) chief
executive Marc
Bertrand told investors at the Harris Nesbitt conference that resin
prices for his company are up 30% in a year. And resins represent about 15%
of the cost of goods at his company. At RC2
Corp (RCRC), which makes collectible cars and other toys, rising
costs nipped 2.5 percentage points off gross margins in the most recent
quarter.
Specialty
toy retailers are shutting their doors. Chains
like Toys
R Us (TOY), KB Toys and FAO (FAOOQ.PK) continue to close stores –
as shoppers go for the lower prices and convenience at discounters like Wal-Mart
Stores (WMT) and Target (TGT). And hundreds more specialty toy
outlets will be shut down in 2005. That will shift even more toy sales to Wal-Mart
Stores and Target. These two are notorious for using their weight to
push down prices from vendors, or force them to meet tricky “just in
time” deadlines.
Discount
retailer chains like Wal-Mart also sell their own private label toys, which
sop up scarce shelf space. “You have to be the guy to get the end of the
isle,” says John LaForge, a value manager with FA
Asset Management, a part of First Albany Corp. “But there’s so
much going on, it is just impossible to get mind share. You have to be the
next best thing, or you have nothing.”
Making
money in toy stocks
Despite
these obstacles, there are still a few ways to make money in toy stocks. One
is to exploit the trading patterns in these stocks – particularly the
bigger more liquid names like Hasbro
(HAS) and Mattel (MAT). The other way is to ignore the big names like
these, and look for pockets of growth among the small-cap players. Here’s
a quick look at both of these approaches.
Play
the trading range
Toy
sector stocks are generally strongest from January through May. And they
typically peter out during the rest of the year. Why? First of all, they get
about two thirds of their sales in the second half of the years. So – as
is typical in the market -- investors bid up these names about six months
ahead of the good news, driving these stocks higher in the first half of the
year. Next, toy stocks are often their weakest in
December
as investors inevitably fret about potentially weak holiday sales. This sets
the stage for the January-May strength, says McGowan.
Another
factor: Toy makers release hot, new products at the New York Toy Fair in
February, generating excitement for these stocks. And here’s a good tip
about how to trade the larger, more liquid toy makers like Hasbro and
Mattel. They typically sell at a price-earnings ratios of 11 to 20, says
McGowan. So astute traders may make money by taking positions as they
approach the low end, and selling towards the high end.
The
smaller growth names
Three
toy companies at the Harris Nesbitt conference presented intriguing growth
stories that look like they may have good prospects -- based on three
different themes. Here’s a quick look.
Theme
Number One: If you can't
beat em, join em. While
the toy industry languishes overall, toy maker Radica
Games (RADA) posted an awesome 38% sales growth in its most recent
quarter. How did it pull off this stunt? Simple. Rather than running from
the electronics and digital trends that threaten sales of traditional toys,
Radica embraces technology to come up with new ideas.
“We
create high tech fun for all ages,” says Radica chief executive Patrick
Feely. “You overcome a tough market by innovation and by being
aggressive and not putting your tail between your legs and sulking.”
Virtually all of the company’s revenue comes from electronic games and
video game accessories that exploit technology.
For
example, one of Radica’s hottest products is a small sphere programmed
with artificial intelligence that’s clever enough to trick you into
thinking it can read your mind. Called 20Q, for twenty questions, the game
starts when you secretly think of an object. Then you answer twenty queries
that allow the device to home in your choice – simple questions like “Is
it an animal?”
Sure
enough, 20Q gets the job done, displaying your thought on its readout
screen. “Are you sure it can’t hear?” asks one player in a promo video
filmed in
Times Square
. Don’t expect to ever see the
promo on TV. The 20Q game sells so fast, there’s no need to run ads. “We
can’t keep enough of them on the shelf,” says Feely. The company plans
to release several new variations on 20Q to capitalize on the fad.
Next,
in March Radica will begin shipping poker games under the World Poker Tour
moniker. It also has popular lines of plug and play TV games, which are more
affordable because you don’t have to buy a console. (Though McGowan
worries that this space may soon become overcrowded.) Radica is also
expanding in
Europe
. And it is gaining shelf space in
retailers that toy makers normally don’t penetrate -- like Brookstone (BKST),
Sharper Image (SHRP) and Blockbuster (BBI).
Profit
margins got whacked last quarter when Radica stumbled trying to keep up with
its growth. The company had to pay through the nose to ship goods from
Asia
by air to meet deadlines. That
helped reduce gross margins to 31% from 38%. “Next year won’t have the
same issues,” said Feely. The company has no debt and strong cash flow.
Cash and investments are worth $1.92 per share.
Theme
Number Two: Reach across all age groups.
RC2 hits a
broader market than your typical toy maker -- by appealing to adults with
collectibles like replicas of John Deere farm equipment, Harley-Davidson
motorcycles, or NASCAR cars. At the other end of the spectrum, it appeals to
infants with its Thomas & Friends toys, among other lines.
“We
are in the play business not the toy business,” says chief executive
Curtis Stoelting. “We are focused on play patterns. People play throughout
their lives. We focus on the early and the later years.”
The under-six age group is a good category to serve for a few demographic
reasons. First, people are having children later in life. So they have more
money to spend on their kids. Next, grandparents are living longer, which
means they spend more on toys for toddlers, too.
RC2
shares got hit in October, 2004 when the company missed sales expectations
because of weakness in growth of higher margin products. But several factors
may make 2005 a better year. First, the company expects to reap cost savings
in the integration of two recent acquisitions, Playing Mantis and The First
Years. That should help improve profit margins over the next 18 to 24
months.
It
also plans to get more shelf space at Wal-Mart and Target for John Deere
replicas, introduce Bob the Builder toys based on the popular Public
Broadcasting System children’s show, and position Thomas & Friends
products overseas.
Theme
Number Three: Go for the international growth.
Mega
Bloks (MB.TO), which makes building blocks, movies, Ninja Turtle and Power
Ranger replicas among other toys, should post sales growth of around 11% in
2004. That’s not bad for such a sluggish sector. But this kind of growth
might get kicked up even further as the company makes good on plans to
expand overseas.
Toy
makers overall get about 40% of their sales from
North America
, 30% from
Europe
and 30% from
Asia
. But Mega Bloks gets around 63%
from
North America
and 37% from overseas. It hopes to
tip the balance towards international sales – initially with a sales
office that will open soon in
Italy
. It also plans to expand in
Germany
and
Eastern Europe
.
Here’s
another change that may help growth. Next year, Mega Bloks will start making
toys based on popular super heroes -- under a new license deal with Marvel
Enterprises (MVL). Nothing like a little help from Spider-Man to make your
business grow.
Writer: Michael Brush
Michael Brush writes a weekly market column for CNBC on MSN Money. Mr. Brush has also covered business and investing for the New York Times, Money magazine and the Economist Group. Mr. Brush studied at Columbia Business School in the Knight-Bagehot Fellowship program. He is the author of Lessons From the Front Line, a book offering insights on investing and the markets based on the experiences of professional money managers.
Michael Brush may hold long or short positions in any of the stocks mentioned in this article and those positions can change at any moment.
Disclaimer: www.InvestorIdeas.com/About/Disclaimer.asp,
InvestorIdeas is not affiliated or compensated by the companies mentioned in
this article. Michael Brush is a freelance writer.
©Copyright, Michael Brush 2004
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